Quickie Review: Hidden Folks

A cute little game I picked up during the Steam sale (and almost immediately returned), Hidden Folks is a monochromatic hidden object (person/animal/entity?) game created by¬†Adriaan de Jongh and Sylvain Tegroeg. Basically, you click the environment until something happens: either you reveal more of the environment or you find a Hidden Folk, a tiny little person/creature. That’s it; that’s the entirety of the game: click, click, chuckle at the weird noises the creatures make, listen to the ambient mouth sounds, revel at the charming hand-drawn visuals, rinse and repeat. I played for all of 10 minutes before I realized that, despite being a casual gamer (ugh), I wasn’t THAT much of a casual gamer and I couldn’t bring myself to stay engaged with it for long. I acknowledge that I may not be the target audience for something so simplistic: the game hinges on the player’s sense of exploration and curiosity, and I go into games hoping for more direction and more of a mental challenge. As I mentioned, it’s very cute and the content must strike a chord with many players (as evidenced by the game’s Overwhelmingly Positive reviews at the time I wrote this). All in all, I didn’t personally enjoy it, but that doesn’t make it a bad game, and I highly recommend it for anyone looking for a sweet little time waster (just buy it on sale, though).

HiddenFolksForest

 

Pros:

  • Adorable, hand-drawn artwork
  • Cute and weird sound effects done by mouth
  • Simplistic gameplay (just point and click, and keep your eyes peeled for movement)
  • Fun for the whole family (I can really see young kids getting into this)

Cons:

  • Feels short (in the 10 minutes I’d played, I’d already finished 2 whole levels; granted, one of them was the short intro level, but still…)
  • “Where’s Waldo?”-esque, zoomed-out visuals make finding Hidden Folks (or even remembering where you’ve already clicked) a little difficult, especially for players with poor eyesight (doesn’t help that some of the levels are so massive)
  • ¬†Though it lacks the typical annoyances of in-game timers, click counters and a pay-wall, its lack of a clear story and almost directionless gameplay was a bit of a turn-off for me
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